Hyper girl game concept

hypergirl

I’ve been toying with the idea of a secondary game project using what I’ve learned from the main game project, Drow Huntress.

“Hyper Girl adventure” or “Hyper Girl vs the probe” is a sidescroller starring a power girl/supergirl/Mary Marvel style flying brick superheroine, using  sidescroller gameplay.

 

hypergirlmockup

An alien invasion is taking place in *** city and our heroine must stop the alien probes from carrying away the female inhabitants of the city to the floating mothership in the background.

At first the aliens will be unable to affect the protagonist much beyond groping attempts as they try to probe her, but as the level continues they will adapt as they analize her super physiology and begin to produce countermeasures.  I have some interesting gameplay mechanics in mind for power inhibitors or kryptonite style weaknesses.

 The game would be using the 3d engine but keeping the axis limited to a side view will simplify things a lot, while letting me pull some interesting 2.5d effects (Like aliens flying off with hostages into the background)

Support my project!

screenshotdrow.jpg I have an announcement to make, as of february 2015 I am once again a full time freelancer. This means I have time to dedicate to my various projects, but only if I receive support.

If you wish to help me continue making this game please click here, and signup as a patron on the level you can afford.

 

Alpha 0.2 release

Changelog:

-Placeholder start screen implemented with mouse support, background video texture and intro music (Soundtrack credit: Calvin Morris)  Credit link is also clickable in game, please warn me if it causes problems like opening multiple browser windows. Bitcoin donation QR code graphic can be mouseovered to grow

-Cameras are now set to follow the character rather than fixed, shift makes the camera focus tighter for aiming

-Toon render outlines around models.

-Q key makes character turn 180º (Slightly glitchy)

-New resting animation.

-New falling animation when character goes over the cliff.

-Pushing animation when character walks into a pushable object.

-Enemy now cannot see player through obstacles, allowing for sneaking gameplay (Problem: New vision system is very narrow focus, I’m leaving the orc’s vision indicator visible for debugging, it’s a red line)

Enemy has a new pathing system that will allow him to follow around obstacles (Needs work)

Fixed dynamic shadows, as a compromise the shadow casting light follows the main character.

Added life bar, it has logic for damage and healing but no events affect it just yet.

3d anaglyph rendering

gameanaglyph

One of the render options I discovered recently is to have the game be red/green 3d, so it looks 3d if you have the glasses for it. I would have to optimize the camera angles to make the most of it…

Original and rule34 hentai animations