Well, my new resolution is to output a minute of animation every day, monday to friday.

So here’s the start… probably wouldn’t have made it if I wasn’t working on already started animation, but it’s a good goal to try for…
Well, my new resolution is to output a minute of animation every day, monday to friday.
So here’s the start… probably wouldn’t have made it if I wasn’t working on already started animation, but it’s a good goal to try for…
Just a quick post to mention that I’ve signed up for the Dlsite affiliate program. Dlsite is the number one Japanese online dojin and erotic art site on the net, and they recently opened an english language version open to everyone. They have most of the images sets, animations and games from the best creators in the business. Check ’em out!
Working on my model’s arm/shoulder setup, figured how to have both inverse and direct kinematics with a simple change. These are two different ways to control character’s limbs so they either follow the hand or the movement is directed by the shoulder (In the case of the arms). It’s important to be able to use both kinds because some movements look wrong when using the wrong kind of kinematics, and since I suck at rigging I’ve mostly been muddling along with inverse 🙂
The problem is whenever I upgrade my character rigs it runs the risk of making my older animations no longer compatible (Some old ones I can’t even open without crashing the 3d program!) so instead of building an ever increasing library of movements it’s all a bit of a mess.
Dunno if anyone cares about this kind of technical detail on a porn site but there you go 😛