Changelog:
-Placeholder start screen implemented with mouse support, background video texture and intro music (Soundtrack credit: Calvin Morris) Credit link is also clickable in game, please warn me if it causes problems like opening multiple browser windows. Bitcoin donation QR code graphic can be mouseovered to grow
-Cameras are now set to follow the character rather than fixed, shift makes the camera focus tighter for aiming
-Toon render outlines around models.
-Q key makes character turn 180º (Slightly glitchy)
-New resting animation.
-New falling animation when character goes over the cliff.
-Pushing animation when character walks into a pushable object.
-Enemy now cannot see player through obstacles, allowing for sneaking gameplay (Problem: New vision system is very narrow focus, I’m leaving the orc’s vision indicator visible for debugging, it’s a red line)
Enemy has a new pathing system that will allow him to follow around obstacles (Needs work)
Fixed dynamic shadows, as a compromise the shadow casting light follows the main character.
Added life bar, it has logic for damage and healing but no events affect it just yet.