She’s kinda based on a picture featuring Mai from Mai Hime but I didn’t really make her look much like her past the hair colour, maybe later.
Update, working on a longer animation with multiple camera angles
She’s kinda based on a picture featuring Mai from Mai Hime but I didn’t really make her look much like her past the hair colour, maybe later.
Update, working on a longer animation with multiple camera angles
Like I said, I figured out how to look at these when they are large (Before I was only able to do it with thumbnail sized ones) so I’ll render out 3d versions of most of the stuff I make, if no one objects (It can be tiring to look at I guess…)
So the trick I found is to move your finger in front of your eyes, focusing on it but paying attention to the blurred images in the background. You stop your finger when the middle image coalesces and then you relax until the background image comes into focus (Slowly moving the finger left and right helps). the idea is for your left eye to be looking at the right image and the right eye the left, but crossing your eyes on their own is almost impossible, so the finger (Or a pen or whatever, held in front of your nose) helps with the positioning.
The new PC isn’t quite as fast rendering as I expected, and double core rendering doesn’t seem to be working right 🙁
In any case, I managed to extract my files from the dead laptop and am back on the saddle for real this time.., Or as long as lady luck allows. I went back and put an animated gif instead of .avi for that Cammy freeviewing 3d thing, since gifs are better for short loops (I didn’t have any software capable of making gifs the other day, heh).